Internet-Draft | optical2cloud-ps | October 2021 |
Liu & Zheng | Expires 28 April 2022 | [Page] |
This document describes the scenarios and requirements for the Cloud accessing through optical network, as a complementary functionality of the network and cloud coordination. The problem from optical perspective is different with packet, and statement is made in this document.¶
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The cloud-related applications is becoming popular and wider deployed, in enterprises and vertical industries. Companies with multi-campus are interconnected together with the remote cloud, for the purpose of storage and computation. Such cloud services require high-level experiences including high availability, low latency, on-demand adjustment and so on.¶
Optical is playing an important role in the transport network, with its own large bandwidth and low latency feature. Based on the TDM switching technology, the data transportation in optical networks does not have any queuing problem to solve and can perfectly avoid congestion. Such features can drastically improve the users experience on the service quality.¶
Optical network is considered as the transportation solution for long-distance. This feature is also suitable for the cloud interconnections, especially when there is demand for large bandwidth.¶
[I-D.ietf-rtgwg-net2cloud-problem-statement] and [I-D.ietf-rtgwg-net2cloud-gap-analysis]gave a detailed description on the coordination requirements between the network and the cloud, and it is expected the description in this document can be used as a complementary from the optical perspective.¶
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in BCP 14 [RFC2119] [RFC8174] when, and only when, they appear in all capitals, as shown here.¶
With the prevalence of cloud services, enterprises services, home services such as AR/VR, accessing clouds with optical networks is increasingly attractive and becoming an option for the users. Following scenarios provide a few typical applications.¶
Cloud services are usually supported by multiple interconnected data centers (DCs). Besides the on-demand, scalable, high available and uses-based billing, mentioned in [I-D.ietf-rtgwg-net2cloud-problem-statement], there are also needs for Data Centre Interconnect (DCI) about high requirements on capacity, latency, and flexible scheduling. This use case requires specific capabilities of advanced OTN (Optical Transport Network) for DCIs.¶
//------\\ /----\ ||Enterprise|\\ |Vertical| || CPE || \\ ------------ +-----+ /|Cloud | \\------// \ +---*/ \*---+ |Cloud| // \----/ |O-A| |O-E|----+ GW |/ +---+ +---+ +-----+ | OTN Networks | //-----\\ ++---+ +---+ +-----+ /-----\ || Vertical||-----+ O-A| |O-E|----+Cloud|---||Private|| | CPE | +----*\ /*---+ | GW | | Cloud | \\-----// ------------ +-----+ \-----/
A data center is a physical facility consisting of multiple bays of interconnected servers, that performs computing, storage, and communication needed for cloud services. Infrastructure-as-a-service may be deployed in both public and private clouds, where virtual servers and other virtual resources are made available to users on demand and by self-service.¶
One typical scenario is the intra-city DCs, which communicate with each other via the intra-city DCI network to meet the high availability requirements. The active-active and Virtual Machine (VM) migration services which require low latency are provided by the intra-city DCI network. The intra-city DCI network supports the public and/or the private cloud services, such as video, games, desktop cloud, and cloud Internet cafe services. To ensure low latency, intra-city DCI network is deployed in the same city or adjacent cities. The distance is typically less than 100 km and more likely less than 50km. One city may have several large DCs.¶
DCs are ideally interconnected through Layer 2/3 switches or routers with full mesh connectivity. However, to improve interaction efficiency as well as service experience, OTN is also evaluated as an option to be used for DC interconnection.¶
There are three kinds of the connection relationship, point to point access, single to multiple point access, and multiple to multiple point access. Different types of connections are referring different shapes, single point accessing single cloud, single point accessing multiple clouds and multiple points accessing multiple clouds.¶
The high quality private line provides high security and reliability and is suitable to ensure the end-to-end user experience for large enterprises such asfinancial, medical centers and education customers. The main advantages and drivers of the high quality private line are as follows.¶
Cloud Virtual Reality (VR) offloads computing and cloud rendering in VR services from local dedicated hardware to a shared cloud infrastructure. Cloud rendered video and audio outputs are encoded, compressed, and transmitted to user terminals through fast and stable networks. In contrast to current VR services, where good user experience primarily relies on the end user purchasing expensive high-end PCs for local rendering, cloud VR promotes the popularization of VR services by allowing users to enjoy various VR services where rendering is carried out in the cloud.¶
Cloud VR service experience is impacted by several factors that influence the achieved sense of reality, interaction, and immersion, which are related to the network properties, e.g. bandwidth, latency and packet loss. The network performance indicators, such as bandwidth, latency, and packet loss rate, need to meet the requirements to realize a pleasurable experience.¶
The current network may be able to support early versions of cloud VR (e.g. 4K VR) with limited user experience, but will not meet the requirements for large scale deployment of cloud VR with enhanced experience (e.g. Interactive VR applications, cloud games). To support more applications and ensure a high-quality experience, much higher available and guaranteed bandwidth (e.g. larger than 1 Gbps), lower latency (e.g. less than 10 ms) and lower jitter (e.g. less than 5 ms) are required.¶
To establish MP2MP connections, TDM transport technologies, like OTN, are adopting packet features. Some OTN equipments have adopted packet processing functions, such as packet switching, MPLS VPN, etc., which could provide an underlay performance guaranteed TDM channel for cloud accessing, as an alternative of packet-based connections.¶
Accroding to the ITU-T G.709 recommendation, the OTN is providing TDM based connection with a granularity 1.25Gbps, which is more than the demand for normal user. Most of the leased line is requesting a bandwidth less than 10Mbps, and the request from big enterprises are usually on the level of 100Mbps. Therefore, most of the leased lines are with small granularity in the field.¶
The SDH was a good complementary of OTN for small granularity solution, but SDH devices are gradually removed from the network due to End of Services. As SDH networks gradually phase out, service providers start to think about how to utilize OTN networks to transmit small-granularity high-value SDH services. The OSU (optical service unit) is proposed to solve the problem.¶
At ITU-T, two work items, G.sub1G.sup and G.OSU, have been initiated aiming to enable OTN to support small-granularity services of 2M-1Gb/s. For G.OSU, the general idea is to put small granularity services into OSU containers, and then put OSU containers into OPU payload areas. OSU containers are flagged by Tributary Port Number (TPN) tags located at the overhead of the OSU containers. At the intermediate nodes, OSUs can be switched to different directions based on the TPN tags in the overhead. Given the development of OSU, the OTN is expected to be able to carry small granularity service and create end-to-end optical connections.¶
To support the above-mentioned applications some of the network properties are critical to promise the Quality of Services (QoS). For instance, high bandwidth (e.g. larger than 1 Gbps), low latency (e.g. no more than 10 ms) and low jitter (e.g. no more than 5 ms), are required for Cloud VR. In addition, small-granularity container is required to improve the efficiency of the networks.¶
It is also critical to support highly reliable DCI for cloud services. With advanced optical transport network protection and automatic recovery technologies, services can still run properly even fiber cuts occur in the DCI network. Specific protection and restoration schemes are required, to provide high reliability for the networks.¶
TBD.¶
TBD.¶
This document requires no IANA actions.¶