Internet-Draft | RAW use-cases scenarios | February 2022 |
Bernardos, et al. | Expires 8 August 2022 | [Page] |
The wireless medium presents significant specific challenges to achieve properties similar to those of wired deterministic networks. At the same time, a number of use-cases cannot be solved with wires and justify the extra effort of going wireless. This document presents wireless use-cases (such as aeronautical communications, amusement parks, industrial applications, pro audio and video, gaming, UAV and V2V control, edge robotics and emergency vehicles) demanding reliable and available behavior.¶
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Based on time, resource reservation, and policy enforcement by distributed shapers, Deterministic Networking provides the capability to carry specified unicast or multicast data streams for real-time applications with extremely low data loss rates and bounded latency, to support time-sensitive and mission-critical applications on a converged enterprise infrastructure.¶
Deterministic Networking in the IP world is an attempt to eliminate packet loss for a committed bandwidth while ensuring a worst case end-to-end latency, regardless of the network conditions and across technologies. By leveraging on lower (L2 and below) capabilities, L3 can exploit the use of a service layer, steering over multiple technologies, and using media independent signaling to provide high reliability, precise time delivery, and rate enforcement. Deterministic networking can be seen as a set of new Quality of Service (QoS) guarantees of worst-case delivery. IP networks become more deterministic when the effects of statistical multiplexing (jitter and collision loss) are mostly eliminated. This requires a tight control of the physical resources to maintain the amount of traffic within the physical capabilities of the underlying technology, e.g., using time-shared resources (bandwidth and buffers) per circuit, and/or by shaping and/or scheduling the packets at every hop.¶
Key attributes of Deterministic Networking include:¶
Wireless operates on a shared medium, and transmissions cannot be guaranteed to be fully deterministic due to uncontrolled interferences, including self-induced multipath fading. Reliable and Available Wireless (RAW) is an effort to provide Deterministic Networking Mechanisms on across a multi-hop path that includes a wireless physical layer. Making Wireless Reliable and Available is even more challenging than it is with wires, due to the numerous causes of loss in transmission that add up to the congestion losses and the delays caused by overbooked shared resources.¶
The wireless and wired media are fundamentally different at the physical level, and while the generic Problem Statement [RFC8557] for DetNet applies to the wired as well as the wireless medium, the methods to achieve RAW necessarily differ from those used to support Time-Sensitive Networking over wires, e.g., due to the wireless radio channel specifics.¶
So far, Open Standards for Deterministic Networking have prevalently been focused on wired media, with Audio/Video Bridging (AVB) and Time Sensitive Networking (TSN) at the IEEE and DetNet [RFC8655] at the IETF. But wires cannot be used in several cases, including mobile or rotating devices, rehabilitated industrial buildings, wearable or in-body sensory devices, vehicle automation and multiplayer gaming.¶
Purpose-built wireless technologies such as [ISA100], which incorporates IPv6, were developed and deployed to cope for the lack of open standards, but they yield a high cost in OPEX and CAPEX and are limited to very few industries, e.g., process control, concert instruments or racing.¶
This is now changing [I-D.ietf-raw-technologies]:¶
Experiments have already been conducted with IEEE802.1 TSN over IEEE802.11be [IEEE80211BE]. This mode enables time synchronization, and time-aware scheduling (trigger based access mode) to support TSN flows.¶
This draft extends the "Deterministic Networking use-cases" document [RFC8578] and describes several additional use-cases which require "reliable/predictable and available" flows over wireless links and possibly complex multi-hop paths called Tracks. This is covered mainly by the "Wireless for Industrial Applications" use-case, as the "Cellular Radio" is mostly dedicated to the (wired) transport part of a Radio Access Network (RAN). Whereas the "Wireless for Industrial Applications" use-case certainly covers an area of interest for RAW, it is limited to 6TiSCH, and thus its scope is narrower than the use-cases described next in this document.¶
Aircraft are currently connected to ATC (Air-Traffic Control) and AOC (Airline Operational Control) via voice and data communications systems through all phases of a flight. Within the airport terminal, connectivity is focused on high bandwidth communications while during en-route high reliability, robustness and range are the focus.¶
Up to 2020, civil air traffic has been growing constantly at a compound rate of 5.8% per year [ACI19] and despite the severe impact of the COVID-19 pandemic, air traffic growth is expected to resume very quickly in post-pandemic times [IAT20] [IAC20]. Thus, legacy systems in air traffic management (ATM) are likely to reach their capacity limits and the need for new aeronautical communication technologies becomes apparent. Especially problematic is the saturation of VHF band in high density areas in Europe, the US, and Asia [KEAV20] [FAA20] calling for suitable new digital approaches such as AeroMACS for airport communications, SatCOM for remote domains, and LDACS as long-range terrestrial aeronautical communications system. Making the frequency spectrum's usage more efficient a transition from analog voice to digital data communication [PLA14] is necessary to cope with the expected growth of civil aviation and its supporting infrastructure. A promising candidate for long range terrestrial communications, already in the process of being standardized in the International Civil Aviation Organization (ICAO), is the L-band Digital Aeronautical Communications System (LDACS) [ICAO18] [I-D.ietf-raw-ldacs].¶
During the creation process of new communications system, analog voice is replaced by digital data communication. This sets a paradigm shift from analog to digital wireless communications and supports the related trend towards increased autonomous data processing that the Future Communications Infrastructure (FCI) in civil aviation must provide. The FCI is depicted in Figure 1:¶
This paradigm change brings a lot of new challenges:¶
In a high mobility environment such as aviation, the envisioned solutions to provide worldwide coverage of data connections with in-flight aircraft require a multi-system, multi-link, multi-hop approach. Thus air, ground and space-based datalink providing technologies will have to operate seamlessly together to cope with the increasing needs of data exchange between aircraft, air traffic controller, airport infrastructure, airlines, air network service providers (ANSPs) and so forth. Thus, making use of wireless technologies is a must in tackling this enormous need for a worldwide digital aeronautical datalink infrastructure.¶
Different safety levels need to be supported, from extremely safety critical ones requiring low latency, such as a WAKE warning - a warning that two aircraft come dangerously close to each other - and high resiliency, to less safety critical ones requiring low-medium latency for services such as WXGRAPH - graphical weather data.¶
Overhead needs to be kept at a minimum since aeronautical data links provide comparatively small data rates in the order of kbit/s.¶
Policy needs to be supported when selecting data links. The focus of RAW here should be on the selectors, responsible for the track a packet takes to reach its end destination. This would minimize the amount of routing information that must travel inside the network because of precomputed routing tables with the selector being responsible for choosing the most appropriate option according to policy and safety.¶
Achieving low latency is a requirement for aeronautics communications, though the expected latency is not extremely low and what it is important is to keep the overall latency bounded under a certain threshold. This use-case is not latency-critical from that view point. On the other hand, given the controlled environment, end-to-end mechanisms can be applied to guarantee bounded latency where needed.¶
The digitalization of Amusement Parks is expected to decrease significantly the cost for maintaining the attractions. Such deployment is a mix between industrial automation (i.e., Smart Factories) and multimedia entertainment applications.¶
Attractions may rely on a large set of sensors and actuators, which react in real time. Typical applications comprise:¶
Amusement parks comprise a variable number of attractions, mostly outdoor, over a large geographical area. The IT infrastructure is typically multi-scale:¶
Amusement parks cover large areas, and a global interconnection would require a huge length of cables. Wireless also increases the reconfigurability, enabling to update an attraction at a lower cost. The frequent renewal helps to increase the customer loyalty.¶
Some parts of the attraction are mobile, like trucks of a roller-coaster or robots. Since cables are prone to frequent failures in this situation, wireless transmissions are recommended.¶
Wearable devices are extensively used for a user experience personalization. They typically need to support wireless transmissions. Personal tags may help to reduce the operating costs [DISNEY15] and to increase the number of charged services provided to the audience (e.g., VIP tickets or interactivity). Some applications rely on more sophisticated wearable devices such as digital glasses or Virtual Reality (VR) headsets for an immersive experience.¶
The network infrastructure must support heterogeneous traffic, with very different critical requirements. Thus, flow isolation must be provided.¶
The transmissions must be scheduled appropriately even in presence of mobile devices. While the [RFC9030] already proposes an architecture for synchronized, IEEE Std. 802.15.4 Time-Slotted Channel Hopping (TSCH) networks, the industry requires a multi-technology solution, able to guarantee end-to-end requirements across heterogeneous technologies, with strict SLA requirements.¶
Nowadays, long-range wireless transmissions are used mostly for best-effort traffic. On the contrary, [IEEE802.1TSN] is used for critical flows using Ethernet devices. However, IP enabled technology is required to interconnect large areas, independent of the PHY and MAC layers.¶
It is expected that several different technologies (long vs. short range) are deployed, which have to cohabit in the same area. Thus, we need to provide layer-3 mechanisms able to exploit multiple co-interfering technologies.¶
While some of the applications in this use-case involve control loops (e.g., sensors and actuators) that require bounded latencies below 10 ms, that can therefore be considered latency critical, there are other applications as well that mostly demand reliability (e.g., safety related, or maintenance).¶
A major use-case for networking in Industrial environments is the control networks where periodic control loops operate between a collection of sensors that measure a physical property such as the temperature of a fluid, a Programmable Logic Controller (PLC) that decides an action such as warm up the mix, and actuators that perform the required action, such as the injection of power in a resistor.¶
Process Control designates continuous processing operations, like heating Oil in a refinery or mixing drinking soda. Control loops in the Process Control industry operate at a very low rate, typically four times per second. Factory Automation, on the other hand, deals with discrete goods such as individual automobile parts, and requires faster loops, in the order of milliseconds. Motion control that monitors dynamic activities may require even faster rates in the order of and below the millisecond. Finally, some industries exhibit hybrid behaviors, like canned soup that will start as a process industry while mixing the food and then operate as a discrete manufacturing when putting the final product in cans and shipping them.¶
In all those cases, a packet must flow reliably between the sensor and the PLC, be processed by the PLC, and sent to the actuator within the control loop period. In some particular use-cases that inherit from analog operations, jitter might also alter the operation of the control loop. A rare packet loss is usually admissible, but typically 4 losses in a row will cause an emergency halt of the production and incur a high cost for the manufacturer.¶
Additional details and use-cases related to Industrial applications and their RAW requirements can be found in [I-D.ietf-raw-industrial-requirements].¶
A secondary use-case deals with monitoring and diagnostics. This so-called unmeasured data is essential to improve the performances of a production line, e.g., by optimizing real-time processing or maintenance windows using Machine Learning predictions. For the lack of wireless technologies, some specific industries such as Oil and Gas have been using serial cables, literally by the millions, to perform their process optimization over the previous decades. But few industries would afford the associated cost and the Holy Grail of the Industrial Internet of Things is to provide the same benefits to all industries, including SmartGrid, Transportation, Building, Commercial and Medical. This requires a cheap, available and scalable IP-based access technology.¶
Inside the factory, wires may already be available to operate the Control Network. But unmeasured data are not welcome in that network for several reasons. On the one hand it is rich and asynchronous, meaning that it may influence the deterministic nature of the control operations and impact the production. On the other hand, this information must be reported to the carpeted floor over IP, which means the potential for a security breach via the interconnection of the Operational Technology (OT) network with the Internet technology (IT) network and possibly enable a rogue access.¶
Ethernet cables used on a robot arm are prone to breakage after a few thousands of flexions, a lot faster than a power cable that is wider in diameter, and more resilient. In general, wired networking and mobile parts are not a good match, mostly in the case of fast and recurrent activities, as well as rotation.¶
When refurbishing older premises that were built before the Internet age, power is usually available everywhere, but data is not. It is often impractical, time consuming and expensive to deploy an Ethernet fabric across walls and between buildings. Deploying a wire may take months and cost tens of thousands of US Dollars.¶
Even when wiring exists, like in the case of an existing control network, asynchronous IP packets such as diagnostics may not be welcome for operational and security reasons. For those packets, the option to create a parallel wireless network offers a credible solution that can scale with the many sensors and actuators that equip every robot, every valve and fan that are deployed on the factory floor. It may also help detect and prevent a failure that could impact the production, like the degradation (vibration) of a cooling fan on the ceiling. IEEE Std. 802.15.4 Time-Slotted Channel Hopping (TSCH) [RFC7554] is a promising technology for that purpose, mostly if the scheduled operations enable to use the same network by asynchronous and deterministic flows in parallel.¶
As stated by the "Deterministic Networking Problem Statement" [RFC8557], a Deterministic Network is backwards compatible with (capable of transporting) statistically multiplexed traffic while preserving the properties of the accepted deterministic flows. While the 6TiSCH Architecture [RFC9030] serves that requirement, the work at 6TiSCH was focused on best-effort IPv6 packet flows. RAW should be able to lock so-called hard cells for use by a centralized scheduler, and leverage time and spatial diversity over a graph of end-to-end paths called a Track that is based on those cells.¶
Over the course of the recent years, major Industrial Protocols (e.g., [ODVA] with EtherNet/IP [EIP] and [PROFINET]) have been migrating towards Ethernet and IP. In order to unleash the full power of the IP hourglass model, it should be possible to deploy any application over any network that has the physical capacity to transport the industrial flow, regardless of the MAC/PHY technology, wired or wireless, and across technologies. RAW mechanisms should be able to setup a Track over a wireless access segment and a wired or wireless backbone to report both sensor data and critical monitoring within a bounded latency and maintain the high reliability of teh flows over time. It is also important to ensure that RAW solutions are interoperable with existing wireless solutions in place, and with legacy equipment which capabilities can be extended using retrofitting. Maintainability, as a broader concept than reliability is also important in industrial scenarios [MAR19].¶
Monitoring and diagnostics applications do not require latency critical communications, but demand reliable and scalable communications. On the other hand, process control applications involve control loops that require a bounded latency, thus are latency critical, but can be managed end-to-end, and therefore DetNet mechanisms can be applied in conjunction with RAW mechanisms.¶
Many devices support audio and video streaming by employing 802.11 wireless LAN. Some of these applications require low latency capability. For instance, when the application provides interactive play, or when the audio plays in real time - meaning live for public addresses in train stations or in theme parks.¶
The professional audio and video industry ("ProAV") includes:¶
Considering the uninterrupted audio or video stream, a potential packet loss during the transmission of audio or video flows cannot be tackled by re-trying the transmission, as it is done with file transfer, because by the time the packet lost has been identified it is too late to proceed with packet re-transmission. Buffering might be employed to provide a certain delay which will allow for one or more re-transmissions, however such approach is not efficient in application where delays are not acceptable.¶
In the context of ProAV, latency is the time between the transmitted signal over a stream and its reception. Thus, for sound to remain synchronized to the movement in the video, the latency of both the audio and video streams must be bounded and consistent.¶
The devices need the wireless communication to support video streaming via IEEE 802.11 wireless LAN for instance. Wireless communications provide huge advantages in terms of simpler deployments in many scenarios, where the use of a wired alternative would not be feasible. Similarly, in live events, mobility support makes wireless communications the only viable approach.¶
Deployed announcement speakers, for instance along the platforms of the train stations, need the wireless communication to forward the audio traffic in real time.¶
The network infrastructure needs to support heterogeneous types of traffic (including QoS).¶
Content delivery with bounded (lowest possible) latency.¶
The deployed network topology should allow for multipath. This will enable for multiple streams to have different (and multiple) paths (tracks) through the network to support redundancy.¶
For synchronized streaming, latency must be bounded, and therefore, depending on the actual requirements, this can be considered as latency critical. However, the most critical requirement of this use-case is reliability, by the network providing redundancy. Note that in many cases, wireless is only present in the access, where RAW mechanisms could be applied, but other wired segments are also involved (like the Internet), and therefore latency cannot be guaranteed.¶
The gaming industry includes [IEEE80211RTA] real-time mobile gaming, wireless console gaming and cloud gaming. For RAW, wireless console gaming is the most relevant one. We next summarize the three:¶
While a lot of details can be found on [IEEE80211RTA], we next summarize the main requirements in terms of latency, jitter and packet loss:¶
Gaming is evolving towards wireless, as players demand being able to play anywhere, and the game requires a more immersive experience including body movements. Besides, the industry is changing towards playing from mobile phones, which are inherently connected via wireless technologies. Wireless controllers are the rule in modern gaming, with increasingly sophisticated interactions (e.g., haptic feedback, augmented reality).¶
Depending on the actual scenario, and on use of Internet to interconnect different users, the communication's requirements of this use-case might be considered as latency critical due to the need of bounded latency. But note that in most of these scenarios, part of the communication path is not wireless and DetNet mechanisms cannot be applied easily (e.g., when the public Internet is involved), and therefore in these cases, reliability is the critical requirement.¶
Unmanned Aerial Vehicles (UAVs) are becoming very popular for many different applications, including military and civil use-cases. The term drone is commonly used to refer to a UAV.¶
UAVs can be used to perform aerial surveillance activities, traffic monitoring (i.e., the Spanish traffic control has recently introduced a fleet of drones for quicker reactions upon traffic congestion related events), support of emergency situations, and even transportation of small goods (e.g., medicine in rural areas).¶
Similarly to UAVs, other time of vehicles (such as cars) can also travel in platoons. Most of the considerations made for UAVs in this section apply to vehicle-to-vehicle (V2V) scenarios.¶
UAVs/vehicles typically have various forms of wireless connectivity:¶
Note that autonomous cars share many of the characteristics of the aforemention UAV case, and therefore it is of interest for RAW.¶
Some of the use-cases/tasks involving UAVs require coordination among UAVs. Others involve complex compute tasks that might not be performed using the limited computing resources that a drone typically has. These two aspects require continuous connectivity with the control center and among UAVs.¶
Remote maneuvering of a drone might be performed over a cellular network in some cases, however, there are situations that need very low latency and deterministic behavior of the connectivity. Examples involve platooning of drones or share of computing resources among drones (like, a drone offload some function to a neighboring drone).¶
UAVs cannot be connected through any type of wired media, so it is obvious that wireless is needed.¶
The network infrastructure is composed by the UAVs themselves, requiring self-configuration capabilities.¶
Heterogeneous types of traffic need to be supported, from extremely critical ones requiring ultra-low latency and high resiliency, to traffic requiring low-medium latency.¶
When a given service is decomposed into functions -- hosted at different UAVs -- chained, each link connecting two given functions would have a well-defined set of requirements (e.g., latency, bandwidth and jitter) that must be met.¶
Today's solutions keep local the processing operations that are critical and would demand an ultra-low latency communication to be offloaded. Therefore, in this use-case, the critical requirement is reliability, and only for some platooning and inter-drone communications latency is critical.¶
The Edge Robotics scenario consists of several robots, deployed in a given area (like a shopping mall), inter-connected via an access network to a network's edge device or a data center. The robots are connected to the edge so complex computational activities are not executed locally at the robots but offloaded to the edge. This brings additional flexibility in the type of tasks that the robots do, as well as reducing the costs of robot manufacturing (due to their lower complexity), and enabling complex tasks involving coordination among robots (that can be more easily performed if robots are centrally controlled).¶
Simple examples of the use of multiples robots are cleaning, video surveillance, search and rescue operations, and delivering of goods from warehouses to shops. Multiple robots are simultaneously instructed to perform individual tasks by moving the robotic intelligence from the robots to the network's edge (like a data center). That enables easy synchronization, scalable solution, and on-demand option to create flexible fleet of robots.¶
Robots would have various forms of wireless connectivity:¶
Some of the use-cases/tasks involving robots might benefit from decomposition of a service in small functions that are distributed and chained among robots and the edge. These require continuous connectivity with the control center and among drones.¶
Robot control is an activity requiring very low latency between the robot and the location where the control intelligence resides (which might be the edge or another robot).¶
Deploying robots in scenarios such as shopping malls for the applications mentioned cannot be done via wired connectivity.¶
The network infrastructure needs to support heterogeneous types of traffic, from robot control to video streaming.¶
When a given service is decomposed into functions -- hosted at different robots -- chained, each link connecting two given functions would have a well-defined set of requirements (latency, bandwidth and jitter) that must be met.¶
This use-case might combine multiple communication flows, with some of them being latency critical (like those related to robot control tasks). Note that there are still many communication flows (like some offloading tasks) that only demand reliability and availability.¶
An instrumented ambulance would be one that has a LAN to which are connected these end systems such as:¶
The LAN needs to be routed through radio-WANs to complete the inter-network linkage.¶
What we have today is multiple communications systems to reach the vehicle via:¶
This redundancy of systems, because of its stove-piping, does not contribute to availability.¶
Most of the scenarios involving the use of an instrumented ambulance are composed of many different flows, each of them with slightly different requirements in terms of reliability and latency. Destinations might be either at the ambulance itself (local traffic), at a near edge cloud or at the general Internet/cloud.¶
Local traffic between the first responders/ambulance staff and the ambulance equipment cannot be done via wired connectivity as the responders perform initial treatment outside of the ambulance. The communications from the ambulance to external services must be wireless as well.¶
We can derive some pertinent requirements from this scenario:¶
In this case, all applications identified do not require latency critical communication, but do need of high reliability and availability.¶
This document enumerates several use-cases and applications that need RAW technologies, focusing on the requirements from reliability, availability and latency. Whereas some use-cases are latency-critical, there are also several applications that are non-latency critical, but that do pose strict reliability and availability requirements. Future revisions of this document will include specific text devoted to highlight this non-latency critical requirements.¶
This document has no IANA actions.¶
This document covers several representative applications and network scenarios that are expected to make use of RAW technologies. Each of the potential RAW use-cases will have security considerations from both the use-specific perspective and the RAW technology perspective. [RFC9055] provides a comprehensive discussion of security considerations in the context of Deterministic Networking, which are generally applicable also to RAW.¶
Nils Maeurer, Thomas Graeupl and Corinna Schmitt have contributed significantly to this document, providing input for the Aeronautical communications section. Rex Buddenberg has also contributed to the document, providing input to the Emergency: instrumented emergency vehicle section.¶
The authors would like to thank Toerless Eckert, Xavi Vilajosana Guillen, Rute Sofia and Corinna Schmitt for their valuable comments on previous versions of this document.¶
The work of Carlos J. Bernardos in this draft has been partially supported by the H2020 5Growth (Grant 856709) and 5G-DIVE projects (Grant 859881), and UNICO 5G I+D 6G-DATADRIVEN-04 project.¶